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ShadowFall
Project Overview
C++ | Unreal Blueprint
About
Shadowfall is a competitive team-based, multiplayer combat arena.
It combines mechanics seen in classic MMO-style character class and ability sets with fast-paced third-person action combat.
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My primary role and contributions to this project were that of a gameplay programmer, where I helped to create and implement early project character and gameplay logic, assisted in implementing Unreal's GAS functionality, and designed and prototyped a flexible and expandable data-driven character combat ability creation pipeline.
Other contributions included some minor Niagara VFX work, animation, and level design.
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Developer | Xecution Studio
Role |
Gameplay Programmer
Contribution Length |
5 Months
Software Used |
Unreal Engine 5.3
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