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Screenshot 2024-08-17 164516_edited.jpg

Gnomes Vs Knights

Project Overview

C++ | Unreal Blueprint

About

My currently active project, Gnomes Vs Knights is my humble contribution to the genre of tower defense.

 

Gameplay design is loosely based upon many tower defense games available, with my major goal for the project being to quickly and effectively design and code a very simple game using unreal 5. The majority of the project code has been implemented with blueprint scripting, with performance heavy logic written in C++.  

 

Demo Available Soon   

Project Status | Pre-Release
Role | Independent 
Software Used |
Unreal Engine 5.4
Screenshot 2024-08-17 164516_edited.jpg

Gameplay Systems

Gameplay Systems Overview

The main systems in Gnomes Vs Knights are AI wave spawning and management, tower placement, targeting and upgrade mechanics, destructible gnome villages, player abilities and UI integration.

Features
  • Defend your gnomish village from an ever increasing invasion of knights

  • Use devastating player abilities to turn the tides of battle

  • Parameterized Ai wave spawning configuration

  • Tower placement and upgrades 

  • Gratuitous use of ragdoll physics

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