
Gnomes Vs Knights
Project Overview
C++ | Unreal Blueprint
About
My currently active project, Gnomes Vs Knights is my humble contribution to the genre of tower defense.
Gameplay design is loosely based upon many tower defense games available, with my major goal for the project being to quickly and effectively design and code a very simple game using unreal 5. The majority of the project code has been implemented with blueprint scripting, with performance heavy logic written in C++.
Demo Available Soon
Project Status | Pre-Release
Role | Independent
Software Used |
Unreal Engine 5.4

Gameplay Systems
Gameplay Systems Overview
The main systems in Gnomes Vs Knights are AI wave spawning and management, tower placement, targeting and upgrade mechanics, destructible gnome villages, player abilities and UI integration.
Features
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Defend your gnomish village from an ever increasing invasion of knights
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Use devastating player abilities to turn the tides of battle
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Parameterized Ai wave spawning configuration
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Tower placement and upgrades
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Gratuitous use of ragdoll physics