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Samuel Freeman

GAMEPLAY ENGINEERING AND DESIGN

About me

I am motivated entry-level gameplay engineer with a passion for creating immersive worlds and innovative gameplay mechanics.

I have been an avid gamer for the majority of my life, having spent untold hours questing and looting my way across many platforms and genres.

 

When I first set out to teach myself game development early in 2020, I quickly found that I not only very much enjoyed gameplay engineering, I was also predisposed to the unique blend of creativity and logical problem solving required in its execution.

As such, I have made it my mission to join the illustrious ranks of "the devs" and make my contribution to a thing that I love. 

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I have since spent most of my waking hours honing my skills in the pursuit of the breadth of understanding and level of expertise needed to compete in this industry, working to recreate and expand upon the many systems and mechanics present in today's games. 

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I am currently working on my own personal projects as well as part-time on a rev-share project with Voidlab studios in the role of gameplay engineer | c++ specialist.  

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My current goal is to get my proverbial "foot in the door" and get to work building something awesome.  

SKILLS

Object Oriented programming 
Gameplay programming
Procedural Generation
Ai Programming
Physics and Animation Systems
3D Math, Data Structures and Algorithms
Networking and Multiplayer 

Tools

Unreal Engine
Visual Studio
Github
Agile | Jira
Trello
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LANGUAGES

C++
Unreal Engine Blueprint

Contact

LET'S PLAY!

FEEL FREE TO CONTACT ME FOR FUTURE WORK AND PARTNERSHIPS

Thanks for submitting!

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